3D illustration
Characters, objects and sets, modelled and rendered in Blender.
- Role
- 3D modelling & rendering
- Year
- 2023
- Stack
- Blender

- Context
- Alongside 2D graphic design, I work in 3D with Blender: characters, objects, small scenes.
- What I did
- Modelling, materials, lighting and rendering, from the raw shape to the final image.
- Outcome
- A series of renders spanning different styles: cartoon characters, objects, staging.
The process
Characters
Two cartoon portraits: a boy with a quiff and a moustached man in a knitted jumper. The work is about volume, skin and wool materials, and lighting that gives them character.


Materials and sets
A small furry monster lost in the dunes, and a neon-lit isometric room: two ways of placing a subject in a set, in natural then artificial light.


Objects
A low-poly American car and a metal sphere above a rocky landscape: exercises in form, reflections and composition.

