Skip to content
Back to projects
Creative

3D illustration

Characters, objects and sets, modelled and rendered in Blender.

Role
3D modelling & rendering
Year
2023
Stack
Blender
3D render mosaic: a small blue monster in the dunes, two cartoon portraits and a neon-lit isometric room
Context
Alongside 2D graphic design, I work in 3D with Blender: characters, objects, small scenes.
What I did
Modelling, materials, lighting and rendering, from the raw shape to the final image.
Outcome
A series of renders spanning different styles: cartoon characters, objects, staging.

The process

  1. Characters

    Two cartoon portraits: a boy with a quiff and a moustached man in a knitted jumper. The work is about volume, skin and wool materials, and lighting that gives them character.

    3D portrait of a cartoon boy with a brown quiff, on a midnight-blue background
    3D portrait of a big-eared moustached man in a knitted purple jumper
  2. Materials and sets

    A small furry monster lost in the dunes, and a neon-lit isometric room: two ways of placing a subject in a set, in natural then artificial light.

    Small furry blue monster with white horns and big orange eyes, standing in a desert of dunes
    Isometric room with a sofa, TV unit and painting, lit with blue neon
  3. Objects

    A low-poly American car and a metal sphere above a rocky landscape: exercises in form, reflections and composition.

    Low-poly American car on an orange background
    Dented metal sphere floating above a dark rocky landscape